This is super helpful, thanks for explaining the wet-dry control workaround in CDP! I was wondering about this, especially coming from a background playing with sound design. It's kind of like needing to mix in the original signal to get the right sound, like when working with Fnaf fan games – sometimes you gotta blend the distorted audio with the original to get that creepy, unsettling vibe. Fnaf! The Mix Balance trick is a great solution for now, and I agree, built-in wet-dry would be amazing!