« Last post by simonk on May 09, 2023, 05:44:33 PM »
Hi Otis, Try running your new output file through SFPROPS & see what it reports.
Does the file play in any other appication?
I'm assuming your soundcard/device can handle & is configured for muti-channel outputs & you've tested all that.
+ Are you sure that you must use the CDP system for this? You are in a very complicated area that will suck time hugely just to run through permutations of a single event.
There are quite a number of other sound diffusion apps around these days that you might use given your tight time schedule.
Yes ive always used mono files. and now multi channels texture also stopped working it creates a file but im unable to play it. even when i save it there is just no sound i've tried different files and configurations but that doesn't change anything.
any idea why that might be? it is a bit of an urgent matter as im to present my piece in school in two weeks time.
« Last post by simonk on May 09, 2023, 07:41:25 AM »
Hi Otis, Is that a mono file ? It should be for Mode 1 If you want Mode 2 you probably should look into setting the appropriate multi-channel header for you useage. Have a look here
i have yet another newbie question: are there any envelop-data txt file templates? im trying to use fracture for a multi channel piece i need to present in 2 weeks and i just cant get the envelop-data txt file right. no matter what i do i get various error messages
if someone could provide me with a template that would be great help!
« Last post by Robert Fraser on April 27, 2023, 03:25:44 PM »
Hi OHT.
I recently found the Txpack examples were missing from the offline documentation, and fixed that via the online Tutorials page. As SimonK has pointed out, you can download a zip of the folder from there. When unzipped, it should be placed as a subfolder of the \htmltuts folder in the offline documentation.
These examples are the ones discussed in the reference documents for the various Texture programs. Archer Endrich calls the texture events 'notes' and his examples mostly use a dry xylophone sound as the 'note'. The note-events are in fact any sound and can be played to the end or not, as you wish. I would start by investigating TEXTURE SIMPLE, then go on to GROUPED. Then look at ORNATE or DECORATE (they have variants PRE- and POST- ORNATE and DECORATE), or you might prefer TIMED (leading to TIMED GROUPS) or MOTIFS (leading to TIMED MOTIFS, the most prescribed one of the set.)
The tutorial Workshop 2 on Texture is more advanced and more detailed than Txpack.