Author Topic: Problems with multichannel shred  (Read 2775 times)

OHT

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Problems with multichannel shred
« on: May 08, 2023, 09:32:46 PM »
hi :)

i keep getting this message when i try to use multichannel shred:

Cannot Read The Header Of The Output File 'cdptest0.wav'
The CDP Process May Not Have Functioned Correctly

followed by:

DoOutputParse failed

anyone experiencing the same? and maybe even knows how to solve this problem?

cheers

otis


simonk

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Re: Problems with multichannel shred
« Reply #1 on: May 09, 2023, 07:41:25 AM »
Hi Otis,
Is that a mono file ?
It should be for Mode 1
If you want Mode 2 you probably should look into setting the appropriate multi-channel  header for you useage.
Have a look here

http://www.ensemble-software.net/CDPDocs/html/cmcrefmn.htm#CHANNELX

SFPROPS will report details on files & then there are several utilities to setup headers etc.

hth
Simon
« Last Edit: May 09, 2023, 07:55:14 AM by simonk »

OHT

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Re: Problems with multichannel shred
« Reply #2 on: May 09, 2023, 03:58:22 PM »
Hi Simon

Yes ive always used mono files.
and now multi channels texture also stopped working  :-[
it creates a file but im unable to play it.
even when i save it there is just no sound i've tried different files and configurations but that doesn't change anything.

any idea why that might be? it is a bit of an urgent matter as im to present my piece in school in two weeks time.

thanks for helping

cheers
otis

simonk

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Re: Problems with multichannel shred
« Reply #3 on: May 09, 2023, 05:44:33 PM »
Hi Otis,
Try running your new output file through SFPROPS & see what it reports.

Does the file play in any other appication?

I'm assuming your soundcard/device can handle & is configured for muti-channel outputs & you've tested all that.

+
Are you sure that you must use the CDP system for this?
You are in a very complicated area that  will suck time hugely just to run through permutations of  a single event.

There are quite a number of other sound diffusion apps around these days that you might use given your tight time schedule.


OHT

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Re: Problems with multichannel shred
« Reply #4 on: May 09, 2023, 07:08:51 PM »
thanks for replying so quickly!

i have de- and then re- installed the program and know its working again. no idea what went wrong.

and your right about other programs i just like soundloom so much :)

cheers
otis

Robert Fraser

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Re: Problems with multichannel shred
« Reply #5 on: May 09, 2023, 11:04:19 PM »
Glad you got this working, but in general there can be a problem with some sound sources not having the "right" kind of header for CDP. Archer Endrich puts it like this:
"One problem that you may encounter is CDP not recognising an input soundfile when it has been made by some other software. This can be caused by non-standard anomalies in the wav header of the soundfile made by the other software. The problem can be rectified by making a CDP copy of this sound with CDP's COPYSFX. This can be run from the Command Line (copysfx infile.wav outfile.wav and see Usage for the various options), or via Soundshaper : Menu – Edit/Mix > SF UTILS > COPY. (COPYSFX is not available in a Soundloom menu.) "

As Simon suggested, run sfprops on the source file and see what it says about the header.  Normally CDP will retain the type (output=input), so I'm guessing the problem would have been with the source sound. 

Robert

OHT

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Re: Problems with multichannel shred
« Reply #6 on: May 11, 2023, 07:11:42 PM »
that worked!
many thanks for your help