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Messages - rwdobson

Pages: 1 ... 3 4 [5]
61
General Board / Re: Linux installation
« on: May 22, 2014, 10:47:23 PM »
The portsf build requires the file ieee80.c which is/should be in the portsf directory, and referenced in Makefile.linux. You may need to run make clean if I managed to leave some object files in the distribution. 

Good point about alsa dev; I will need to add that to the install instructions.

62
General Board / Re: Linux installation
« on: May 21, 2014, 10:25:01 PM »
Hello, thanks for the BT info!

No worries, it is all LGPL, I just left the two library builds in situ (possibly not intentionally!), but each is simply the result of building respectively in the "cdp2k" and "sfsys" directories. It should all build without fuss on a 32bit Linux, but as my only linux system is 64bit (Suse), I can't absolutely guarantee it. But making it work on 64bit architectures is the new thing, hitherto it has only been built on 32bit architectures anyway. I am currently testing a "proper" build system using CMake, created by John Fitch, and will post a new source release in a few weeks (because I am away for one of them). It will all eventually find a home on (probably) github.


63
The usual cause of this error message is that the environment variable CDP_SOUND_EXT has not been defined (to wav). This can be done via Control Panel->System Settings->Advanced->Environment Variables.

We are in the process of preparing an update release (all platforms) where this variable is internally preset to wav by default, so that setting it explicitly will be optional. We will of course announce the update here, as well as on the CDP download page.

64
Mac installation / Re: CDP7 install error on MAC OSX 10.5.8
« on: April 05, 2014, 11:02:32 PM »
Try this one:

http://people.bath.ac.uk/masrwd/soundloom1404b2-10-5-x.app.zip

I can't see anything else in the snack build that would be a problem; so if this doesn't work I am stuck until I can find a way to test etc on a 10.5 machine.

65
Mac installation / Re: CDP7 install error on MAC OSX 10.5.8
« on: April 05, 2014, 10:53:37 PM »
OK, thanks,  I have found another place in the snack makefile where I need to add the flag for 10.5.x support, rebuilding now, will post updated version shortly.

66
Mac installation / Re: CDP7 install error on MAC OSX 10.5.8
« on: April 05, 2014, 06:46:41 PM »
Yes, I think it does help; I find I had omitted to maker sure snack is fully 10.5.x compatible. I can no longer test on an Intel 10.5 machine, so this is somewhat experimental, but please try the version here:

http://people.bath.ac.uk/masrwd/soundloom1404b10-5-x.app.zip




67
Mac installation / Re: CDP7 install error on MAC OSX 10.5.8
« on: April 03, 2014, 11:03:29 PM »
Yes, indeed there is. There is one further "hidden" task handled by the installer which it sounds like you need to make; it is specific to the Mac (and, now, also Linux when Soundloom is ported). Soundloom can be installed anywhere (e.g. in /Applications); which means it has to be told where the CDP programs are. This is done by means of a small hidden text file placed in the user's home directory, ".sloomrc". The leading dot means it is not visible either in the Finder, or in a normal directory listing in Terminal. It just contains the path to the CDP programs. So, if they are inside (as we recommend):
 /Users/name/cdpr7/_cdp/_cdprogs

(where "name" is your account name), that is the line which must be placed in .sloomrc.

68
Mac installation / Re: CDP7 install error on MAC OSX 10.5.8
« on: April 03, 2014, 10:01:44 AM »
Yes, it looks like there is a problem with the downloaded archive, I will investigate further and report back later on. It is built for 10.5.x onwards (Intel-only), but there is probably something amiss in the package configuration.

69
Mac installation / Re: Blank drop-down menus
« on: March 19, 2014, 01:53:28 PM »
What version of  Soundloom do you have?  This was fixed in either 14.0.3 or 14.0.4 as I recall; certainly if you do not have 14.0.4 you need to update to that (via Trevor's website).

Richard Dobson

70
This was an error of mine in building on Mingw without including "static linking" of the C++ runtime.

We will get some new distribution channel going for individual updates as soon as we can; in the meantime I have put a zip with new builds of the affected programs on my Bath Uni server here:

http://people.bath.ac.uk/masrwd/r7PCrebuilds.zip


71
Mac installation / Re: Soundloom reporting corrupted (OSX 10.9)
« on: February 23, 2014, 10:25:52 AM »
Yes, this is the standard message from the Sandbox mechanism, for any app not downloaded from the AppStore or otherwise "signed". As noted, this "protection" (which we would have to pay for) does not extend to command line tools, which might lead one to suspect this is as much a marketing tool as a serious attempt to protect users. The only practicable solution at present is to got to Preferences->Security... and enable "allow .. from anywhere". 

72
Showcase / Re: a CDP Frontend in max MSP
« on: February 19, 2014, 11:08:01 AM »
This is a great idea. it goes without saying many (most?) CDP programs are not only non real-time, they are inherently non real-time, so will not fit entirely idiomatically into an r/t environment such as MaxMsp. In any case, the more forms of GUI front ends there are the better. But we do hope in time to extract those processes which do lend themselves to real-time streaming into libraries which could be used to build msp externals, a la Csound~, and of course to build new opcodes for Csound itself.

73
Hello, this is entirely my fault, a low-level build detail was wrong in the sfsys library (test code that shouldn't have been included was included!); it unfortunately meant rebuilding all the programs. This is done, and once I know the revised installer has reached the public download page I will post again here.

Richard

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