Composers Desktop Project Forum
General Category => General Board => Topic started by: OHT on May 08, 2023, 09:32:46 PM
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hi :)
i keep getting this message when i try to use multichannel shred:
Cannot Read The Header Of The Output File 'cdptest0.wav'
The CDP Process May Not Have Functioned Correctly
followed by:
DoOutputParse failed
anyone experiencing the same? and maybe even knows how to solve this problem?
cheers
otis
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Hi Otis,
Is that a mono file ?
It should be for Mode 1
If you want Mode 2 you probably should look into setting the appropriate multi-channel header for you useage.
Have a look here
http://www.ensemble-software.net/CDPDocs/html/cmcrefmn.htm#CHANNELX
SFPROPS will report details on files & then there are several utilities to setup headers etc.
hth
Simon
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Hi Simon
Yes ive always used mono files.
and now multi channels texture also stopped working :-[
it creates a file but im unable to play it.
even when i save it there is just no sound i've tried different files and configurations but that doesn't change anything.
any idea why that might be? it is a bit of an urgent matter as im to present my piece in school in two weeks time.
thanks for helping
cheers
otis
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Hi Otis,
Try running your new output file through SFPROPS & see what it reports.
Does the file play in any other appication?
I'm assuming your soundcard/device can handle & is configured for muti-channel outputs & you've tested all that.
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Are you sure that you must use the CDP system for this?
You are in a very complicated area that will suck time hugely just to run through permutations of a single event.
There are quite a number of other sound diffusion apps around these days that you might use given your tight time schedule.
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thanks for replying so quickly!
i have de- and then re- installed the program and know its working again. no idea what went wrong.
and your right about other programs i just like soundloom so much :)
cheers
otis
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Glad you got this working, but in general there can be a problem with some sound sources not having the "right" kind of header for CDP. Archer Endrich puts it like this:
"One problem that you may encounter is CDP not recognising an input soundfile when it has been made by some other software. This can be caused by non-standard anomalies in the wav header of the soundfile made by the other software. The problem can be rectified by making a CDP copy of this sound with CDP's COPYSFX. This can be run from the Command Line (copysfx infile.wav outfile.wav and see Usage for the various options), or via Soundshaper : Menu – Edit/Mix > SF UTILS > COPY. (COPYSFX is not available in a Soundloom menu.) "
As Simon suggested, run sfprops on the source file and see what it says about the header. Normally CDP will retain the type (output=input), so I'm guessing the problem would have been with the source sound.
Robert
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that worked!
many thanks for your help