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« on: June 17, 2014, 11:08:14 PM »
Thanks, lynx, for your observations and suggestions. I'll look into what you mention regarding WINE, as I haven't tried that. I can test whether it would work with SoundShaper Lite. If it would do as well as a ported version for the Mac, then I'd be fine with that.
Robert Fraser and I corresponded on this subject a little over a decade ago, and I certainly understood the reasons for his reluctance to proceed with a Mac version. Now that so much time has passed, and that CDP has entered a new phase in its development, I thought it might be a worthwhile time to see whether anything had changed in the interim with respect to Mac development.
As you say, SoundShaper and Sound Loom are very different in their approaches, and the former is simply much more intuitive to me and to my way of working. if I were a professional composer or sound designer, then it might indeed be feasible to have a Windows box simply for CDP, but I am not. Everything else I want and need, with the exception of one fabulous granular processing program, is available for the Mac, so given that fact, and my amateur (but serious) interest, it makes the most sense to me to have everything on the Mac platform, if possible. I envy users such as yourself who are "ambidextrous". The deal-breaker for me is getting Sound Loom to work with the Texture suite, which I find beyond my capabilities without having to waste time with an absurd amount of de-bugging. On Sound Shaper, Texture almost always ran seamlessly for me.