Recent posts

#1
Mac installation / Issues with Sound Loom on Mac ...
Last post by emiliano76 - Today at 11:51:06 AM
Hi everyone,

I'm not a completely new user of Sound Loom. I used to use it on PC, and now I'm on Mac. After checking the checkinstallation file, everything seems to be okay, but I don't see the presets/patches for textures when I start a texture process on a file.

Additionally, it would be great if there were more resources on how to compile the various CDP Files & Codes. I know there's already a dedicated page for this, but in the case of the TEXTURE environment, I only see a "Note Data File for TEXTURE MOTIFSIN."

What can I do to make the learning process easier for me? CDP and Sound Loom are wonderful worlds, and I believe they are still the best tools for transforming acousmatic music.

I might be a bit off-topic, sorry, but any response to my questions would be very important for me to continue.

Thank you in advance!
emiliano
https://www.instagram.com/_a__v__e__n__i__r_/
#2
General Board / Re: Command lint - Terminal AI
Last post by simonk - October 22, 2024, 08:34:07 AM
Quote from: sleestack on October 21, 2024, 10:08:37 PMIts like you didn't read my post
I am sorry if my reply seems that way to you. I was offering information about the whereabouts of the Tutorials etc.
Also, I have no particular knowledge of AI & plenty of learning of my own to do.
The best advvice I can offer on soaking up manuals is to 'snack not banquet' when taking in information. Do a bit,do something else, do bit & so on.

As previously mentioned by one or more of the very small CDP team we ~are~ working on new GUI tools.

Simon
#3
General Board / Re: Command lint - Terminal AI
Last post by sleestack - October 21, 2024, 10:08:37 PM
I get it, hard work is the only way. But I don't think there is anything wrong with a different approach. Sometimes you get manual fatigue. It's not the only thing Im learning. Im reading about supercollider, about production, about sound design. Some people also suffer with adhd, and it takes forever to get anywhere, but are still very creative people. Its like you didn't read my post
#4
General Board / Re: Command lint - Terminal AI
Last post by simonk - October 21, 2024, 07:19:40 PM
Hello,
You can find the Tutorials here :
https://composersdesktop.com/workshops.html#LM

They haven't been updated for a while, you might find the 'Learning Manual'
of more interest

-further down the same page
#5
General Board / Re: Building CDP from Source o...
Last post by paddydetox - October 21, 2024, 06:39:13 PM
So I tried you steps listed above, cloned the git etc, and it seems to have gotten the same error. I'll post the output below, but I started with fresh build folder, installed libaaio, then remade everything and still got the same roadblock. And I did copy the portaudio folder into paprogs.

[ 99%] Linking C executable ../../../../../NewRelease/paplay
/usr/bin/ld: CMakeFiles/paplay.dir/paplay.c.o: in function `threadFunctionReadFromRawFile':
paplay.c:(.text+0x1ba): undefined reference to `PaUtil_GetRingBufferWriteAvailable'
/usr/bin/ld: paplay.c:(.text+0x20f): undefined reference to `PaUtil_GetRingBufferWriteRegions'
/usr/bin/ld: paplay.c:(.text+0x339): undefined reference to `PaUtil_AdvanceRingBufferWriteIndex'
/usr/bin/ld: CMakeFiles/paplay.dir/paplay.c.o: in function `paplayCallback':
paplay.c:(.text+0x7c9): undefined reference to `PaUtil_GetRingBufferReadAvailable'
/usr/bin/ld: paplay.c:(.text+0x80f): undefined reference to `PaUtil_ReadRingBuffer'
/usr/bin/ld: CMakeFiles/paplay.dir/paplay.c.o: in function `main':
paplay.c:(.text.startup+0x5aa): undefined reference to `PaUtil_InitializeRingBuffer'
collect2: error: ld returned 1 exit status
make[2]: *** [dev/externals/paprogs/paplay/CMakeFiles/paplay.dir/build.make:116: ../NewRelease/paplay] Error 1
make[1]: *** [CMakeFiles/Makefile2:7671: dev/externals/paprogs/paplay/CMakeFiles/paplay.dir/all] Error 2
make: *** [Makefile:156: all] Error 2
#6
General Board / Re: Command lint - Terminal AI
Last post by sleestack - October 20, 2024, 11:52:06 PM
Not lint , line. Sorry
#7
General Board / Command lint - Terminal AI
Last post by sleestack - October 20, 2024, 11:51:25 PM

Hi, I've been using supercollider with Claude for a little while now and it's very good at programming super collider including gui apps if it does something wrong you just tell it the error and it fixes it and I'm talking about programming , .. terminal commands would be nothing to this thing so I think it would be really interesting if CDP Could be put into one of these LLM's and the write terminal commands for cdp to say -  I want to do this process in this way then into this process in this way and then it types it all out for you as a file and bam. ChatGPT is very good at at terminal so I wanted to say maybe that could be an option I know there's maybe moral issues some people have with some of these LLM's,  but they can provide access to people without having to spend a year reading you know and reading and reading, also. Are the workshops for working with Terminal on a Mac somewhere? I had them but wasn't sure if they've been updated or not. Thank you
#8
General Board / Re: Change Sample Rate Soundlo...
Last post by rwdobson - October 17, 2024, 07:47:33 PM
Copysfx does not handle sample rate changes,just format changes. The main c/l program for that is "housekeep respec" mode 1.
#9
General Board / Re: Change Sample Rate Soundlo...
Last post by simonk - October 17, 2024, 03:49:30 PM
In the 'System state' drop down (Top right) look at 'System settings 1', the twelfth setting down is 'Sample rates' with a right arrow  that gives a further drop down of possible rates, probably best to select 'All rates'

hth
Simon
#10
General Board / Change Sample Rate Soundloom
Last post by MarceloCarneiro - October 15, 2024, 06:51:36 PM
How do I change Sample Rate in Soundloom? I know about COPYSFX, but cannot findi it in Soundloom.
Thanks